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There are 46 productsSort
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Traveller RPG: Core Rulebook Update 2022$85.00This is Free Trader Beowulf, calling anyone… Mayday, Mayday… We are under attack… Main drive is gone… Turret number one not responding… Mayday… Losing cabin pressure fast, calling anyone… Please h...
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Traveller RPG: Sword Worlds$69.00The Sword Worlds lie just beyond the Imperial border, a distinct cultural region settled long ago by refugees from a civil war. Theirs was a tough existence, but it produced a people both proud and...
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Traveller RPG: Aliens of Charted Space Volume 2$83.00Aliens of Charted Space 2 details three of the most misunderstood cultures of Charted Space – the Solomani, the Droyne and the Hivers. Despite the fact they are the original humans, the Solomani ar...
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Traveller RPG: Reach Adventure 7 The Last Train Out of Rakken-Goll$21.00An invitation from Sir Willard Vorstaten leads the Travellers to Rakken-Goll, a dying cattle town in the middle of nowhere. Instead of the expected job offer the Travellers find a lonely young ...
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Traveller RPG: Reach Adventure 5 The Borderland Run$23.00In The Borderland Run the Travellers are engaged to pick up a cargo from a remote outsystem world and convey it to the starport at the Aslan world of Tyokh; a simple enough delivery job, with the ...
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Traveller RPG: Reach Adventure 4 Last Flight of the Amuar$30.00In Reach Adventure 4: Last Flight of the Amuar, a Leviathan-class merchant cruiser was engaged in an exploratory trade cruise into the so-called Outrim Void, a region of sparse star systems just o...
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Traveller RPG: Reach Adventure 3 The Calixcuel Incident$23.00In The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if t...
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Traveller RPG: Reach Adventure 2 Theories of Everything$23.00Set in the Sindal Subsector featured in the recently released Core Rulebook, Theories of Everything is an exciting and memorable adventure set in the Trojan Reach. In Reach Adventure 2: Theories ...
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Traveller RPG: Reach Adventure 1 Marooned on Marduk$23.00Set in the Sindal Subsector featured in the recently released Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller. The Traveller's s...
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Traveller RPG: Journal of the Travellers' Aid Volume 5$34.00Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller,...
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Traveller RPG: Journal of the Travellers' Aid Volume 4$34.00Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller,...
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Traveller RPG: Journal of the Travellers' Aid Volume 3$34.00Each JTAS volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big...
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Traveller RPG: Journal of the Travellers' Aid Volume 1$34.00Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller,...
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Traveller RPG: Journal of the Travellers' Aid Volume 6$34.00Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller,...
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Traveller RPG: Journal of the Travellers' Aid Volume 2$34.00Each JTAS volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big...
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Traveller RPG: Aliens of Charted Space Volume 1$76.00Aliens of Charted Space Volume 1 details four spacefaring cultures, three of them alien and one curiously familiar. These are the Zhodani, humans transplanted from Earth to develop in far-off Zhdan...
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Traveller RPG: Naval Adventure 4 Enemy of My Enemy$28.00Piracy has become a problem in District 268. The Travellers are sent on a mission to Collace, an Imperial client state and important ally. With the imminent annexation of the subsector, the Impe...
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Traveller RPG: Naval Adventure 3 Fire on the Sindalian Main$28.00The Outrim Void is a dangerous place, rife with the remnants of ancient civilisations, pirate havens and ravenous aliens waiting to surge across borders into unclaimed territory. Its only hope f...
Showing 19 -36 of 46 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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