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Bolt Action: British & Inter-Allied Commandos Weapons Teams
Bolt Action: British & Inter-Allied Commandos Weapons Teams
Regular Price $37.50Vendor: Warlord Games
Product Type : Miniature Games
Hurry! Only0units left in stock!Bolt Action: British & Inter-Allied Commandos Weapons Teams is currently out of stock, however we can order for you.
Infantry weapons teams are a key component of any Bolt Action army, providing as they do great tactical flexibility for your force. Sniper teams, flamethrower teams and light machine gun teams are among the most prevalent, presenting your opponent with multiple challenges to overcome.
By their nature as specialist raiders, Commandos go to battle lightly equipped in terms of weaponry. However, they made good use of Vickers K machine guns - formerly aircraft-mounted machine guns - with their high rate of suppressive fire. These 2-man teams comprise a Vickers K gunner and his No 2 laden with extra ammo.
Whilst marksmanship was a vital skill for all Commandos, those with a special aptitude for accuracy and field craft were often employed as snipers. In the early days of the organisation, snipers were employed on a more ad-hoc basis; later in the war they, along with their scoped rifles, were specifically listed in Commando tables of organisation and equipment. As well as being used for scouting and attacking enemy forces, snipers were also employed in pairs on landing craft to target enemy defenders during the run in to amphibious assaults and raids.
For the assault on Normandy in June 1944, Commandos were issued backpack flamethrowers for clearing fortified positions on the beaches. The Flamethrower, Portable, Mk 2 carried enough fuel for approximately 10 one-second bursts and were quickly discarded after the initial stages of the assault.
Contains three Bolt Action Order Dice and the following Warlord Resin PlusTM figures:
- 2-man Vickers K LMG team
- 2-man Sniper team
- 2-man Flamethrower team
Models supplied unassembled and unpainted.
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
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To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
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We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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