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Warhammer Fantasy RPG 4E: Archives of the Empire Vol III
Warhammer Fantasy RPG 4E: Archives of the Empire Vol III
Regular Price $70.00Vendor: Cubicle 7
Product Type : Roleplaying Games
Hurry! Only0units left in stock!Warhammer Fantasy RPG 4E: Archives of the Empire Vol III is currently out of stock, however we can order for you.
All orders of this product include a PDF redeemable via Bits & Mortar.
Archives of the Empire: Volume III is a diverse collection of fascinating articles. This time Isabella turns her attention to the activities of merchants, and the folk worship common to many rural corners of the Empire. Several minor faiths are explored in new detail, and forgotten beliefs brought under scrutiny.
The archive contains:
- Legitimate Business Enterprises. A guide to setting up a business enterprise in the Empire, with detail on how to make a profit and grow from humble beginnings to a mighty concern.
- The Cult of Handrich, God of Trade. Merchants throughout the old world seek Handrich’s blessing in their dealings, but his cult is a new one, and his priests are rarely encountered outside of Marienburg.
- Folk Worship and Hedge Magic. The beliefs and traditions of those who live in the rural areas of the Empire are given scrutiny. The Old Faith is a tradition of the ancient folk who lived before the coming of Sigmar, and which has now faded in relevance and power. The practice of hedge magic is described in detail, with several new spells. Minor gods, such as Khaine are discussed.
- The Cult of Solkan, God of Vengeance. Whilst he is a mostly forgotten deity, whose puritanical creed is too stringent and uncompromising for most folk, Solkan promises aid to those who seek to wreak divine retribution.
- The Cult of Rhya, Goddess of Fertility. Beseeched by those who till the soil and tend the sheep, Rhya may seem a distant deity by the folk of the Empire’s cities, but in the country to understand her ways often makes the difference between life and death.
- Rules Updates and Additions. The archive also includes new rules for different designs of armour, more minor magical effects, animal familiars for witches and wizards, updated starting skills and talents for Characters from the various districts of Altdorf, and Lord Adalbert Knopp-Itzel, a quixotic champion of the Jungfreud cause.
Archives of the Empire III provides another varied yet thematic collection of articles to add depth and variety to your games of Warhammer Fantasy Roleplay!
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'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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